That evolved into "Bedrock Minecraft", which is not "cut-down", and is what runs on mobile devices and gaming consoles (XBox, Switch, PS*). They then created MCPE (pocket edition) which was a "cut-down mobile edition". The original was written in Java, and people decompiled and reverse engineered it almost completely, so there are tons of mods that reach in and change things deeply. I keep meaning to write an intro for technical parents, because it's very confusing at first. I recently got into Minecraft due to kid reaching Minecraft age. Micropolis: Constructionist Educational Open Source SimCity: Open Source Micropolis, based on the original SimCity Classic from Maxis, by Will Wright: This interpretive versatility, which can productively be understood through Sutton-Smith’s notion of play’s ambiguity, is crucial to SimCity’s evocativeness, and ultimately led to its availability as free open source software. It’s polymorphic quality allowed it to be perceived and used by diverse agents, who turned it towards satisfying their own particular agendas and contexts. >SimCity began life as Wright’s private toy, and went on to be continually recast as commercial software (Maxis), serious simulation (Sun), and educational plaything (OLPC). Regard for publicity, both negative and positive, must have driven these stipulations as well as the decision to move forward with the project. Second, as a post-9/11 consideration, EA requested that the airplane crash disaster be removed from the game. First, that EA’s quality assurance (QA) test and approve any release titled “SimCity.” For this reason, Hopkins renamed the project “Micropolis,” an earlier working title for SimCity. >There were a couple of notable stipulations. Java and JavaScript translations now exist, too. Hopkins would go on to rewrite Micropolis in C++, cleaning up and organizing the code. Hopkins introduced some optimizations and, I believe, some bugs in this version (the tile animation system). The OLPC version is based on the original open sourced version, which is written in C for X11 with TCL/Tk. > The Unix and then open sourced versions have undergone multiple iterations. It was based on the original Mac version of SimCity that I first ported to NeWS/HyperLook then to X11/TCL/Tk and made to support multiplayer (which I had to disable for the OLPC version, due to X11's broken security model):Įxcerpt from page 289–293 of “Play Design”, a dissertation submitted in partial satisfaction of the requirements for the degree of Doctor in Philosophy in Computer Science by Chaim Gingold: Add copyright/license information to each source file to reflect the proper licensing. No use of any EA Trademarks that would reflect negatively upon the established reputation of EA’s QA team is unable to find images/language that is deemed inappropriate to achieve an EA’s QA team is unable to crash the game in sixteen (16) man-hours of play-time. >General Software Requirements: OLPC agrees that the OLPC SimCity will not be approved by EA forĭistribution under Section 2.2 of this Agreement, until the OLPC SimCity meets the following general "Dollhouse" also went through a lot of names before settling on its more marketable and obvious-in-retrospect name "The Sims".Īfter convincing EA to relicense the free original source code of SimCity under GP元, I renamed the open source version "Micropolis" so as to avoid using the trademark "SimCity" (which would have contractually require getting EA's QA department to test and approve every change, which was not an easy task the first time (they'd never QA'ed a Linux game before, so I had to handhold them through running it under VMWare), a difficult task which I didn't want to repeat). Correct, but Will originally called it "Micropolis", however there was a disk drive manufacturer using that name, so he subsequently renamed it "SimCity".
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